Base class for layers that use a lattice of tiles. Create a new grid layer with the OpenLayers.Layer.Grid constructor.
OpenLayers. | Base class for layers that use a lattice of tiles. |
Properties | |
tileSize | {OpenLayers.Size} |
grid | {Array(Array(OpenLayers.Tile))} This is an array of rows, each row is an array of tiles. |
singleTile | {Boolean} Moves the layer into single-tile mode, meaning that one tile will be loaded. |
ratio | {Float} Used only when in single-tile mode, this specifies the ratio of the size of the single tile to the size of the map. |
buffer | {Integer} Used only when in gridded mode, this specifies the number of extra rows and colums of tiles on each side which will surround the minimum grid tiles to cover the map. |
numLoadingTiles | {Integer} How many tiles are still loading? |
Constructor | |
OpenLayers. | Create a new grid layer |
Functions | |
destroy | Deconstruct the layer and clear the grid. |
clearGrid | Go through and remove all tiles from the grid, calling destroy() on each of them to kill circular references |
clone | Create a clone of this layer |
moveTo | This function is called whenever the map is moved. |
setTileSize | Check if we are in singleTile mode and if so, set the size as a ratio of the map size (as specified by the layer’s ‘ratio’ property). |
getGridBounds | Deprecated. |
getTilesBounds | Return the bounds of the tile grid. |
initSingleTile | |
calculateGridLayout | Generate parameters for the grid layout. |
initGriddedTiles | |
spiralTileLoad | Starts at the top right corner of the grid and proceeds in a spiral towards the center, adding tiles one at a time to the beginning of a queue. |
addTile | Gives subclasses of Grid the opportunity to create an OpenLayer.Tile of their choosing. |
addTileMonitoringHooks | This function takes a tile as input and adds the appropriate hooks to the tile so that the layer can keep track of the loading tiles. |
removeTileMonitoringHooks | This function takes a tile as input and removes the tile hooks that were added in addTileMonitoringHooks() |
moveGriddedTiles | |
shiftRow | Shifty grid work |
shiftColumn | Shift grid work in the other dimension |
removeExcessTiles | When the size of the map or the buffer changes, we may need to remove some excess rows and columns. |
onMapResize | For singleTile layers, this will set a new tile size according to the dimensions of the map pane. |
getTileBounds | Returns The tile bounds for a layer given a pixel location. |
{Array(Array(OpenLayers.Tile))} This is an array of rows, each row is an array of tiles.
clone: function ( obj )
Create a clone of this layer
obj | {Object} Is this ever used? |
{OpenLayers.Layer.Grid} An exact clone of this OpenLayers.Layer.Grid
moveTo:function( bounds, zoomChanged, dragging )
This function is called whenever the map is moved. All the moving of actual ‘tiles’ is done by the map, but moveTo’s role is to accept a bounds and make sure the data that that bounds requires is pre-loaded.
bounds | {OpenLayers.Bounds} |
zoomChanged | {Boolean} |
dragging | {Boolean} |
setTileSize: function( size )
Check if we are in singleTile mode and if so, set the size as a ratio of the map size (as specified by the layer’s ‘ratio’ property).
size | {OpenLayers.Size} |
getGridBounds: function()
Deprecated. This function will be removed in 3.0. Please use getTilesBounds() instead.
{OpenLayers.Bounds} A Bounds object representing the bounds of all the currently loaded tiles (including those partially or not at all seen onscreen)
getTilesBounds: function()
Return the bounds of the tile grid.
{OpenLayers.Bounds} A Bounds object representing the bounds of all the currently loaded tiles (including those partially or not at all seen onscreen).
calculateGridLayout: function( bounds, extent, resolution )
Generate parameters for the grid layout. This
bounds | {<OpenLayers.Bound>} |
extent | {OpenLayers.Bounds} |
resolution | {Number} |
Object containing properties tilelon, tilelat, tileoffsetlat, tileoffsetlat, tileoffsetx, tileoffsety
spiralTileLoad: function()
Starts at the top right corner of the grid and proceeds in a spiral towards the center, adding tiles one at a time to the beginning of a queue.
Once all the grid’s tiles have been added to the queue, we go back and iterate through the queue (thus reversing the spiral order from outside-in to inside-out), calling draw() on each tile.
addTile:function( bounds, position )
Gives subclasses of Grid the opportunity to create an OpenLayer.Tile of their choosing. The implementer should initialize the new tile and take whatever steps necessary to display it.
Parameters bounds - {OpenLayers.Bounds} position - {OpenLayers.Pixel}
{OpenLayers.Tile} The added OpenLayers.Tile
addTileMonitoringHooks: function( tile )
This function takes a tile as input and adds the appropriate hooks to the tile so that the layer can keep track of the loading tiles.
tile | {OpenLayers.Tile} |
removeTileMonitoringHooks: function( tile )
This function takes a tile as input and removes the tile hooks that were added in addTileMonitoringHooks()
tile | {OpenLayers.Tile} |
getTileBounds: function( viewPortPx )
Returns The tile bounds for a layer given a pixel location.
viewPortPx | {OpenLayers.Pixel} The location in the viewport. |
{OpenLayers.Bounds} Bounds of the tile at the given pixel location.
Deconstruct the layer and clear the grid.
destroy: function()
Go through and remove all tiles from the grid, calling destroy() on each of them to kill circular references
clearGrid:function()
Create a clone of this layer
clone: function ( obj )
This function is called whenever the map is moved.
moveTo:function( bounds, zoomChanged, dragging )
Check if we are in singleTile mode and if so, set the size as a ratio of the map size (as specified by the layer’s ‘ratio’ property).
setTileSize: function( size )
Deprecated.
getGridBounds: function()
Return the bounds of the tile grid.
getTilesBounds: function()
initSingleTile: function( bounds )
Generate parameters for the grid layout.
calculateGridLayout: function( bounds, extent, resolution )
initGriddedTiles:function( bounds )
Starts at the top right corner of the grid and proceeds in a spiral towards the center, adding tiles one at a time to the beginning of a queue.
spiralTileLoad: function()
Gives subclasses of Grid the opportunity to create an OpenLayer.Tile of their choosing.
addTile:function( bounds, position )
This function takes a tile as input and adds the appropriate hooks to the tile so that the layer can keep track of the loading tiles.
addTileMonitoringHooks: function( tile )
This function takes a tile as input and removes the tile hooks that were added in addTileMonitoringHooks()
removeTileMonitoringHooks: function( tile )
moveGriddedTiles: function( bounds )
Shifty grid work
shiftRow:function( prepend )
Shift grid work in the other dimension
shiftColumn: function( prepend )
When the size of the map or the buffer changes, we may need to remove some excess rows and columns.
removeExcessTiles: function( rows, columns )
For singleTile layers, this will set a new tile size according to the dimensions of the map pane.
onMapResize: function()
Returns The tile bounds for a layer given a pixel location.
getTileBounds: function( viewPortPx )